Parona

Parona (パロナ) was a girl from Ninannah and a close friend of March.

Background
As a child, Parona often played with her elder sister, who at some point took her into the forest and had her play an innocent game of hide and seek. She claimed the game would end once she returned, and promised to make Parona a new doll as a reward, leaving her with enough food to last a couple of days. However, after about a week, Parona came out of hiding and asked for the whereabouts of her sister, only to be told that she was no longer there, chosen as a sacrifice to the Spirit Bear Oniguma. Parona was admonished by the villagers for evading her role as a sacrifice and exiled from her home, and not long after, she found her sister's corpse lying deep in the forest.

Parona eventually found her way to another village, becoming close with a very young March after gifting a doll of her own make. From then on, she would regularly "play house" with her and create more dolls over the course of their friendship.

Appearance
Parona was a young girl around the age of 15. She had long black hair tied in a loose ponytail, and wore a dress with cloth wrapped around her arms, legs, and torso.

Personality
Parona was a survivor through and through, being clever, resourceful, courageous, and willing to do what she believed was right for her and her surrogate sister. She abhorred the sacrificial ceremonies that dictated the lives of the Ninannah people, resolving to do whatever it took to allow her and March to live in peace.

She was skilled at managing her emotions, often wearing an unwavering smile while planning her next move no matter how dire the situation. She often conveyed her thoughts honestly but coldly, which frightened March at times. Even in her grief, she was able to maintain her composure long enough to calm Fushi down before breaking into tears.

Skills

 * Archery

Parona was a proficient archer with excellent aim, but lacked the strength to properly use bows larger than she was accustomed to.


 * Crafting

As demonstrated when kept in and escaping the Yanome prison, Parona was able to quickly craft improvised spears and bows out of mundane tools and materials.


 * Strategic Mind

Parona was shown to be a solid planner and quick thinker. She had initially intercepted and freed March successfully, and even though she was captured, she was able to free herself and escape due to the knife kept in her shoes. Also, during her escape from the prison, she managed to prevent herself from being caught using weapons she prepared beforehand.


 * Combat

Though limited, Parona could hold her own in close combat. She was able to quickly disable a Yanome guard with only a few well-placed strikes before holding him at spear point, and during the prison escape, was able to match blows with another guard and knock him off the wagon.


 * Agility

Parona could climb buildings and run quickly without tiring for extended periods of time, and was adept at rolling to break her fall.

Quotes

 * "I get the feeling everyone's life has a purpose.. so if he's going to live forever. I wonder what meaning he's found on it." - about Fushi being immortal
 * (To Fushi) "The way you live isn't something given to you! It's something you win for yourself!"

Appearances
{{Appearance
 * Chapters =

Takunaha Arc
}}
 * Chapter 2 - An Immature Girl
 * Chapter 3 - Playing House
 * Chapter 4 - A Minor Evolution
 * Chapter 5 - Journey of Memories
 * Chapter 6 - The Comfortable Land of Yanome
 * Chapter 7 - A Large Vessel
 * Chapter 8 - Liberation Plan
 * Chapter 9 - A Meaningful Death
 * Chapter 10 - Playing with Dolls
 * Chapter 11 - Those Who Accompany You