Parona

Parona (パロナ, Parona) was a teenage girl from Ninannah and a close friend of March whom regarded her as an elder sister figure.

Background
As a child, Parona often played with her elder sister, who took her into the forest one day and had her play an innocent game of hide and seek. She claimed the game would end once she returned, and promised to make Parona a new doll as a reward, leaving her with enough food to last a couple of days. However, Parona came out of hiding after about a week and asked for the whereabouts of her sister, only to be told that she was no longer there, chosen as a sacrifice to the Spirit Bear Oniguma. Consequently, Parona was admonished by the villagers for evading her role as a sacrifice and exiled from her home, and not long after, she found her sister's corpse lying deep in the forest.

Parona eventually found her way to another village, becoming close with a very young March after gifting a doll of her own make. From then on, she would regularly "play house" with her and create more dolls over the course of their friendship.

Appearance
Parona was a young girl around the age of 15. She had long black hair tied in a loose ponytail, and wore a dress with cloth wrapped around her arms, legs, and torso.

Personality
Having experienced the loss of her sister and being ousted from her home, Parona was a survivor through and through, being clever, resourceful, courageous, and willing to do what she believed was right for her and her surrogate sister. She abhorred the sacrificial ceremonies that dictated the lives of the Ninannah people, resolving to do whatever it took to allow her and March to live in peace.

With her keen ability to plan and improvise, she single-handedly saved March and, though she was captured, escaped using a knife she had in her shoes beforehand, as well as broke out of the Yanome prison despite needing to subdue a guard with weapons she prepared.

Parona was also skilled at suppressing her emotions and kept a pleasant demeanor around March in particular. However, she often conveyed her thoughts honestly, rationally, and coldly, which frightened the little girl at times. Even in her grief, she was able to maintain her composure long enough to calm Fushi down before she broke into tears.

Skills

 * Archery

Parona was a proficient archer with excellent aim, but lacked the strength to properly use bows larger than she was accustomed to.


 * Crafting

As demonstrated when kept in and escaping the Yanome prison, Parona was able to quickly craft improvised spears and bows out of mundane tools and materials.


 * Natural-born Fighter

Though limited and seemingly without much training, Parona could hold her own in close combat. She was able to quickly disable a Yanome guard with only a few well-placed strikes before holding him at spear point, and during the prison escape, was able to match blows with another guard and knock him off the wagon.


 * Athletic

Parona could climb buildings and run quickly without tiring for extended periods of time, and could even roll to break her fall from great heights.

Quotes

 * "I get the feeling everyone's life has a purpose... so if he's going to live forever, I wonder what meaning he's found on it." - Pondering Fushi's immortality (Chapter 5)
 * "The way you live isn't something given to you! It's something you win for yourself!" - Parting words to Fushi (Chapter 11)

Appearances
{{Appearance
 * Chapters =

Takunaha Arc
}}
 * An Immature Girl (debut)
 * Playing House
 * A Minor Evolution
 * Journey of Memories
 * The Comfortable Land of Yanome
 * A Large Vessel
 * Liberation Plan
 * A Meaningful Death
 * Playing with Dolls
 * Those Who Accompany You